CADCIM
CADCIM Technologies
525 St. Andrews Drive
Schererville, IN 46375, USA
Tel:(219) 228-4908, (219) 614-7235
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Tickoo Institute of Emerging Technologies (TIET)
Training/Consulting Division of CADCIM Technologies
3ds Max 2016 book
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Autodesk 3ds Max 2016: A Comprehensive Guide, 16th Edition
Tickoo-CADCIM Series

Autodesk 3ds Max is developed by Autodesk Inc., provides powerful tools for 3D modeling, animation, rendering, dynamics, and compositing. This enables game developers, visual effects artists, architects, designers, engineers, and visualization specialists to create stunning artwork. Additionally, the intuitive user interface and workflow tools of 3ds Max 2016 have made the job of design visualization specialists easier. Autodesk 3ds Max 2016: A Comprehensive Guide textbook aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers. The textbook caters to the needs of both the novice and the advanced users of 3ds Max. Keeping in view the varied requirements of the users, the textbook first introduces the basic features of 3ds Max 2016 and then gradually progresses to cover the advanced 3D models and animations. In this textbook, two projects based on the tools and concepts covered in the book have been added to enhance the knowledge of users.
This book will help you unleash your creativity, thus helping you create stunning 3D models and animations. The textbook will help the learners transform their imagination into reality with ease. Also, it takes the users across a wide spectrum of animations through progressive examples, numerous illustrations, and ample exercises.

Authors ISBN Pages Binding

CADCIM Technologies, USA
Prof. Sham Tickoo, Purdue University Calumet, USA
978-1-942689-04-1  922 Paperback

Retail Discount You Pay Request for Faculty Evaluation Copy

$48 $12 $36 Request for Evaluation copy

Table of Contents

Chapter 1: Introduction to Autodesk 3ds Max 2016
Chapter 2: Standard Primitives
Chapter 3: Extended Primitives
Chapter 4: Working with Architectural Objects
Chapter 5: Splines and Extended Splines
Chapter 6: Modifying Splines
Chapter 7: Materials and Maps
Chapter 8: Modifying 3D Mesh Objects
Chapter 9: Graphite Modeling Technique
Chapter 10: NURBS Modeling
Chapter 11: Compound Objects
Chapter 12: Modifiers
Chapter 13: Lights and Cameras
Chapter 14: Animation Basics
Chapter 15: Systems, Hierarchy, and Kinematics
Chapter 16: Rigid Body Dynamics and Helpers
Chapter 17: Particle Flow
Chapter 18: Particle Systems and Space Warps-I
Chapter 19: Particle Systems and Space Warps-II
Project 1: Creating a Diner
Index

Salient Features

  • Consists of 19 chapters and 1 project that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation.
  • The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation.
  • The first page of every chapter summarizes the topics that will be covered in it.
  • Step-by-step instructions that guide the users through the learning process.
  • Additional information is provided throughout the book in the form of notes and tips.
  • Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge.

  • Evaluation Chapters
    Part Files
    Renderings/Media Files/Data
    Tutorial Files
       
    Chapters for Free Download
    Errata
    Exercise Files

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