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Chapter 1: Introduction to Autodesk 3ds Max 2008
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Chapter 2: Standard Primitives
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Chapter 3: Extended Primitives
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Chapter 4: Defaults Objects and Patch Grids
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Chapter 5: Splines and Extended Splines
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Chapter 6: Modifying 3D Mesh Objects
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Chapter 7: Modifying Splines
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Chapter 8: Materials and Maps
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Chapter 9: Compound Objects
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Chapter 11: Lights and Cameras
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Chapter 12: Animation Basics
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Chapter 13: Particle Systems and Space Warps-I
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Chapter 14: Particle Systems and Space Warps-II
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Chapter 15: Systems, Hierarchy, and Kinematics
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Chapter 16: NURBS Modeling
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Chapter 17: Helpers and Reactors
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