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Tickoo Institute of Emerging Technologies (TIET)
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3ds Max 2008: A Comprehensive Guide eBook

3ds Max 2008: A Comprehensive Guide introduces the reader to 3ds Max software, one of the world's leading 3D animation and modeling packages. This textbook covers the new and salient features of Autodesk 3ds Max 2008. The textbook caters to the needs of both the novice and the advanced users of 3ds Max. As a comprehensive textbook, it aims at harnessing the power of Autodesk 3ds Max for the use of animators and designers. Keeping in view the varied requirements of the users, the textbook first introduces the basic features of 3ds Max 2008 and then gradually progresses to cover the advanced 3D models and animations. This textbook covers all the tools, options, and their applications of 3ds Max 2008 to create the real world objects. Each concept has been thoroughly explained through text, practical examples, tutorials, and exercises.
The book will help you unleash your creativity, thus helping you create stunning 3D models and animations. The textbook will help the learners transform their imagination into reality with ease. Also, this textbook takes the users across a wide spectrum of animations through progressive examples, comprehensive illustrations, and detailed exercises. Written with the tutorial point of view and the learn-by-doing theme, the textbook is ideally suited for learning at your convenience and at your pace.

Co-Author(s) ISBN Pages

Sham Tickoo, Purdue University Calumet
978-1-932709-47-6  816

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Table of Contents

Chapter 1: Introduction to Autodesk 3ds Max 2008
Chapter 2: Standard Primitives
Chapter 3: Extended Primitives
Chapter 4: Defaults Objects and Patch Grids
Chapter 5: Splines and Extended Splines
Chapter 6: Modifying 3D Mesh Objects
Chapter 7: Modifying Splines
Chapter 8: Materials and Maps
Chapter 9: Compound Objects
Chapter 10: Modifiers
Chapter 11: Lights and Cameras
Chapter 12: Animation Basics
Chapter 13: Particle Systems and Space Warps-I
Chapter 14: Particle Systems and Space Warps-II
Chapter 15: Systems, Hierarchy, and Kinematics
Chapter 16: NURBS Modeling
Chapter 17: Helpers and Reactors
Student Project
Index

Additional Features

  • Consists of 17 chapters that are organized in a pedagogical sequence covering modeling, texturing, modifiers, lighting, cameras, animation, NURBS modeling, helpers, biped, and systems in Autodesk 3ds Max 2008
  • The first page of every chapter summarizes the topics that will be covered in it
  • Consists of hundreds of illustrations and a comprehensive coverage of Autodesk 3ds Max 2008 concepts and commands
  • Real-world 3D models and examples focusing on industry experience
  • Step-by-step instructions that guide the user through the learning process
  • Effectively communicates the utility of tools, toolbars, and shortcut menus in Autodesk 3ds Max 2008
  • Additional information is provided throughout the book in the form of tips and notes
  • Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge

  • Evaluation Chapters
    Exercise Files


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