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Tickoo Institute of Emerging Technologies (TIET)
Training/Consulting Division of CADCIM Technologies

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Autodesk 3ds Max 2011: A Comprehensive Guide

Tickoo-CADCIM Series

Autodesk 3ds Max 2011: A Comprehensive Guide is a comprehensive textbook that aims at harnessing the power of Autodesk 3ds Max for animators and designers. The textbook caters to the needs of both the novice and the advanced users of 3ds Max. Keeping in view the varied requirements of the users, the textbook first introduces the basic features of 3ds Max 2011 and then gradually progresses to cover the advanced 3D models and animations. Written with the tutorial point-of-view and the learn-by-doing theme, the textbook is ideally suited for learning at your convenience and at your pace.
This book will help you unleash your creativity, thus helping you create stunning 3D models and animations. The textbook will help the learners transform their imagination into reality with ease. Also, it takes the users across a wide spectrum of animations through progressive examples, comprehensive illustrations, and ample exercises.

Authors ISBN Pages Binding

CADCIM Technologies, USA
Prof. Sham Tickoo, Purdue University Calumet, USA
978-1-932709-87-2 848 eBook


(Paperback is not available)

Table of Contents

Chapter 1: Introduction to Autodesk 3ds Max 2011
Chapter 2: Standard Primitives
Chapter 3: Extended Primitives
Chapter 4: Default Objects and Patch Grids
Chapter 5: Splines and Extended Splines
Chapter 6: Modifying 3D Mesh Objects
Chapter 7: Modifying Splines
Chapter 8: Materials and Maps
Chapter 9: Compound Objects
Chapter 10: Modifiers
Chapter 11: Lights and Cameras
Chapter 12: Animation Basics
Chapter 13: Particle Systems and Space Warps-I
Chapter 14: Particle Systems and Space Warps-II
Chapter 15: Systems, Hierarchy, and Kinematics
Chapter 16: NURBS Modeling
Chapter 17: Helpers and Reactors
Chapter 18: Graphite Modeling Technique

Salient Features

  • Consists of 18 chapters that are organized in a pedagogical sequence covering modeling, texturing, modifiers, lighting, cameras, animation, NURBS modeling, helpers, biped, Graphite Modeling and systems in Autodesk 3ds Max 2011
  • The first page of every chapter summarizes the topics that will be covered in it
  • Consists of hundreds of illustrations and a comprehensive coverage of Autodesk 3ds Max 2011 concepts and commands
  • Real-world 3D models and examples focusing on industry experience
  • Step-by-step instructions that guide the user through the learning process
  • Effectively communicates the utility of tools, toolbars, and shortcut menus in Autodesk 3ds Max 2011
  • Additional information is provided throughout the book in the form of tips and notes
  • Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge

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