Autodesk 3ds Max 2016 for Beginners: A Tutorial Approach

Autodesk 3ds Max 2016 for Beginners: A Tutorial Approach

Welcome to the world of Autodesk 3ds Max, a 3D modeling, animation, and rendering software package developed by Autodesk Inc. It is widely used by architects, game developers, design visualization specialists, and visual effects artists. A wide range of modeling and texturing tools make it an ideal platform for 3D modelers and animators. The intuitive user interface and workflow tools of Autodesk 3ds Max have made the job of design visualization specialists easier.

Autodesk 3ds Max 2016 for Beginners: A Tutorial Approach is a tutorial-based textbook that introduces the readers to the basic features of 3ds Max 2016 created on real world model through tutorials. The textbook caters to the needs of both the novice and the advanced users of the software.

This textbook will help you unleash your creativity and help you create simple and complete 3D models and animations. The textbook will help the learners transform their imagination into reality with ease.

CADCIM Technologies, USA
Prof. Sham Tickoo, Purdue University Calumet, USA

Table of Contents

  • Chapter 1: Introduction to Autodesk 3ds Max 2016
  • Chapter 2: Primitive Objects - I
  • Chapter 3: Primitive Objects - II
  • Chapter 4: Working with Splines - I
  • Chapter 5: Working with Splines - II
  • Chapter 6: Lofting, Twisting, and Deforming Objects
  • Chapter 7: Material Editor: Creating Materials
  • Chapter 8: Material Editor: Texture Maps-I
  • Chapter 9: Material Editor: Texture Maps-II
  • Chapter 10: Material Editor: Controlling Texture Maps
  • Chapter 11: Material Editor: Miscellaneous Materials
  • Chapter 12: Interior Lighting-I
  • Chapter 13: Interior Lighting-II
  • Chapter 14: Animation Basics
  • Chapter 15: Complex Animation
  • Chapter 16: Rendering
  • Chapter 17: Creating Walkthrough
  • Project 1: Creating a Windmill
  • Project 2: Creating a Diner
  • Project 3: Architectural Project
  • Project 4: Corporate Design Project
  • Project 5: Creating a Computer Center
  • Index

Salient Features

  • Consists of 17 chapters and 5 real world based projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation.
  • The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation.
  • The first page of every chapter summarizes the topics that are covered in it.
  • Step-by-step instructions that guide the users through the learning process.
  • Additional information is provided throughout the book in the form of notes and tips.
  • Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge.


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