Autodesk 3ds Max 2021: A Comprehensive Guide

Autodesk 3ds Max 2021: A Comprehensive Guide, 21st Edition

Autodesk 3ds Max 2021: A Comprehensive Guide textbook aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers. The textbook caters to the needs of both the novice and the advanced users of 3ds Max. Keeping in view the varied requirements of the users, the textbook first introduces the basic features of 3ds Max 2021 and then gradually progresses to cover the advanced 3D models and animations. In this textbook, one project based on the tools and concepts covered in the book has been added to enhance the knowledge of users.

Additionally, in this edition, the readers will be able to learn about some new and enhanced features introduced in 3ds Max 2021 such as Chamfer Modifier, HDRI map in OSL shader, default Arnold renderer, and so on. This book will help you unleash your creativity, thus helping you create stunning 3D models and animations.

CADCIM Technologies, USA
Prof. Sham Tickoo, Purdue University Northwest, USA
910 (760+150**)

Table of Contents

  • Chapter 1: Introduction to Autodesk 3ds Max 2021 (Enhanced)
  • Chapter 2: Standard Primitives (Enhanced)
  • Chapter 3: Extended Primitives
  • Chapter 4: Working with Architectural Objects (Enhanced)
  • Chapter 5: Splines and Extended Splines (Enhanced)
  • Chapter 6: Modifying Splines (Enhanced)
  • Chapter 7: Materials and Maps (Enhanced)
  • Chapter 8: Modifying 3D Mesh Objects (Enhanced)
  • Chapter 9: Graphite Modeling Technique
  • Chapter 10: Compound Objects (Enhanced)
  • Chapter 11: Modifiers (Enhanced)
  • Chapter 12: Lights and Rendering (Enhanced)
  • Chapter 13: Animation Basics (Enhanced)
  • Chapter 14: Rigid Body Dynamics and Helpers
  • Chapter 15: NURBS Modeling * (Enhanced)
  • Chapter 16: Systems, Hierarchy, and Kinematics *
  • Chapter 16: Systems, Hierarchy, and Kinematics *
  • Chapter 18: Particle Systems and Space Warps-II *
  • Project 1: Creating a Diner (Enhanced)
  • Index ( *For free download)

Salient Features

  • Consists of 18 chapters and 1 project that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation.
  • The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation.
  • The first page of every chapter summarizes the topics that are covered in it.
  • Step-by-step instructions that guide the users through the learning process.
  • Additional information throughout the book in the form of notes and tips.
  • Self-Evaluation Tests and Review Questions at the end of each chapter to help the users assess their knowledge.


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