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Chapter 2: Primitive Objects
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Chapter 3: Creating and Modifying Primitive Objects
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Chapter 4: Creating a Scene
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Chapter 5: Creating Shapes
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Chapter 6: Modifying Splines
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Chapter 7: Lofting Objects
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Chapter 8: Twisting Objects and Creating Curved Paths
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Chapter 9: Deformation Tools
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Chapter 10: Material Editor: Creating Materials
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Chapter 11: Material Editor: Texture Maps 1
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Chapter 12: Material Editor: Texture Maps 2
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Chapter 13: Material Editor: Controlling Texture Maps
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Chapter 14: Animation Basics
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Chapter 15: Complex Animation
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Chapter 17: Walkthrough Animation
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Project 1: Creating a Windmill
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Project 2: Creating a Diner
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Project 3: Architectural Project
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Project 4: Corporate Design Project
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Project 5: Creating a Computer Center
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