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Tickoo Institute of Emerging Technologies (TIET)
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Autodesk Maya 2010: A Comprehensive Guide

Tickoo-CADCIM Series

Autodesk Maya 2010: A Comprehensive Guide introduces the reader to Maya 2010 software, one of the world's leading 3D animation and modeling packages. This textbook covers the new and salient features of Autodesk Maya 2010. The textbook caters to the needs of both the novice and the advanced users of Maya. As a comprehensive textbook, it aims at harnessing the power of Autodesk Maya 2010 for the use of animators and designers. Keeping in view the varied requirements of the users, the textbook first introduces the basic features of Maya 2010 and then gradually progresses to cover the advanced 3D models and animations. This textbook covers all the tools, options, and their applications of Maya 2010 to create the real world objects. Each concept has been thoroughly explained through text, practical examples, tutorials, and exercises.
The book will help you unleash your creativity, thus helping you create stunning 3D models and animations. The textbook will help the learners transform their imagination into reality with ease. Also, this textbook takes the users across a wide spectrum of animations through progressive examples, comprehensive illustrations, and detailed exercises. Written with the tutorial point of view and the learn-by-doing theme, the textbook is ideally suited for learning at your convenience and at your pace. On purchasing the Autodesk Maya 2010: A Comprehensive Guide textbook, you can avail the opportunity of a free online training for 4 hours. To enroll yourself for the free demo, email us at or call us at: 219 228 4908

Authors ISBN Pages Binding

CADCIM Technologies, USA
Prof. Sham Tickoo, Purdue University Calumet, USA
978-1-932709-75-9 608 Paperback


 Retail: $49
 Discount: $10
 You Pay: $39

Table of Contents

Chapter 1: Exploring the Maya Interface
Chapter 2: Learning Transforms in Maya
Chapter 3: NURBS Curves and Surfaces
Chapter 4: Polygon Primitives
Chapter 5: Shading and Texturing
Chapter 6: UV Texture Material
Chapter 7: Modeling
Chapter 8: Lighting
Chapter 9: Animation-I
Chapter 10: Animation-II
Chapter 11: Paint Effects
Chapter 12: Rendering
Chapter 13: Hair and Fur
Chapter 14: Fluids
Chapter 15: Particle System

Salient Features

  • Consists of 15 chapters that are organized in a pedagogical sequence covering Polygonal modeling, texturing, NURBS modeling, lighting, cameras, animation, Paint Effects, Rendering, Hair, Fur, Fluids, and Particle systems in Autodesk Maya 2010
  • The first page of every chapter summarizes the topics that will be covered in it
  • Consists of hundreds of illustrations and a comprehensive coverage of Autodesk Maya 2010 concepts and Consists of hundreds of illustrations and a comprehensive coverage of Autodesk Maya 2010 concepts and commands
  • Real-world 3D models and examples focusing on industry experience
  • Step-by-step instructions that guide the user through the learning process
  • Effectively communicates the utility of tools, toolbars, and shortcut menus in Autodesk Maya 2010
  • Additional information is provided throughout the book in the form of tips and notes
  • Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge

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