Chapter 1: Introduction to Autodesk 3ds Max 2019
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Chapter 2: Standard Primitives
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Chapter 3: Extended Primitives
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Chapter 4: Working with Architectural Objects
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Chapter 5: Splines and Extended Splines
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Chapter 6: Modifying Splines
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Chapter 7: Materials and Maps
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Chapter 8: Modifying 3D Mesh Objects
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Chapter 9: Graphite Modeling Technique
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Chapter 10: Compound Objects
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Chapter 12: Lights and Rendering
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Chapter 13: Animation Basics
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Chapter 14: Rigid Body Dynamics and Helpers
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Chapter 15: NURBS Modeling (For free download)
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Chapter 16: Systems, Hierarchy, and Kinematics (For free download)
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Chapter 17: Particle Systems and Space Warps-I (For free download)
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Chapter 18: Particle Systems and Space Warps-II (For free download)
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Project 1: Creating a Diner
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