The textbook consists of 9 chapters that are organized in a pedagogical sequence covering modeling, texturing, lighting, rigid bodies, ICE, Syflex cloth, hair, Lagoa, crowd simulation, and visual effects, and so on.
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The author has used 3 projects that allow users to apply the skills learned in the text.
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The first page of every chapter summarizes the topics that are covered in it.
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Step-by-step instructions are provided to guide the users through the learning process.
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Additional information is provided throughout the text book in the form of notes and tips.
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Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge.
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Technical support by contacting techsupport@cadcim.com.
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Customizable PowerPoint Presentations of every chapter (for faculty only).
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Instructor’s Guide with solution to all review questions (for faculty only).
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