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Autodesk Softimage 2014: A Tutorial Approach


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Post Review

Autodesk Softimage 2014: A Tutorial Approach

Tickoo-CADCIM Series

Autodesk Softimage 2014: A Tutorial Approach textbook introduces the readers to Autodesk Softimage 2014, one of the world s leading 3D animation and visual effects software. This textbook covers all features of Autodesk Softimage 2014 such as modeling, texturing, lighting, rigid bodies, ICE, Syflex cloth, hair, Lagoa, rendering, crowd simulation, and camera sequencer. It also explains the use of the Face Robot toolset that is used to create facial expressions. Wide coverage of tools and description of each concept through tutorials as well as the pedagogical arrangement of chapters make this textbook unique in itself.
The book will help you unleash your creativity, thus helping you create visual representations of the world around you on your computer screen much in the same way that a brush enables a painter to transform the blank canvas into a vibrant statement of human imagination. This textbook will make a painter out of you, with the mouse as your brush and Softimage's interface as your palette. Written with the tutorial point of view and the learn-by-doing theme, the textbook is ideally suited for learning at your convenience and at your pace.

Authors ISBN Pages Binding

CADCIM Technologies, USA
Prof. Sham Tickoo, Purdue University Calumet, USA
978-1-936646-56-2 400 eBook

Table of Contents

Chapter 1: Understanding the Softimage Interface
Chapter 2: Polygon Modeling
Chapter 3: Surface and Curve Modeling
Chapter 4: Texturing
Chapter 5: Introduction to Lighting
Chapter 6: Animation and Rigging
Chapter 7: Rigid Bodies, ICE, and Lagoa
Chapter 8: Syflex Cloth and Hair
Chapter 9: Face Robot and Compositing
Chapter 10: Rendering
Project 1: ICE Simulation
Project 2: Texture with Transparency Map
Project 3: Crowd Simulation

Salient Features

  • Consists of 10 chapters that are organized in a pedagogical sequence covering a wide range of topics such as polygon modeling, surface and curve modeling, texturing, lighting, animation, rigging, Rigid Bodies, ICE , Lagoa, Syflex cloth, hair, rendering, Face Robot, Crowd simulation, camera sequencer, and Compositing
  • Contains 3 projects based on real-world models that will allow the users to apply the skills learned in the text
  • The first page of every chapter summarizes the topics that are covered in it
  • Real-world 3D models and examples focusing on industry experience
  • Step-by-step instructions are provided to guide the users through the learning process
  • Additional information is provided throughout the text book in the form of notes and tips
  • Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge
  • Technical support by contacting
  • Customizable PowerPoint Presentations of every chapter (for faculty only)
  • Softimage files of all tutorials and exercises
  • Instructor’s Guide with solution to all review questions (for faculty only)
  • Additional learning resources at

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