Consists of 8 chapters that are organized in a pedagogical sequence covering Types of animation, Principle of animation, Rigging, Walkcycle, Body mechanism, and Facial Expressions in Character Animation.
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The first page of every chapter summarizes the topics that will be covered in it
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Consists of hundreds of illustrations and a comprehensive coverage of Character Animation concepts and commands
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Real-world 3D models and examples focusing on industry experience
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Step-by-step instructions that guide the user through the learning process
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Effectively communicates the utility of tools, toolbars, and shortcut menus required for animating a character.
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Additional information is provided throughout the book in the form of tips and notes
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Self-Evaluation test and Review Questions are given at the end of each chapter so that the users can assess their knowledge
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