Step-by-step instructions that guide the user through the learning process
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Detailed description of the usage of tools, toolbars, and shortcut menus required for animating a character
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Consists of 11 chapters that are organized in a pedagogical sequence covering Types of animation, Principles of animation, Rigging, Walkcycle, Body mechanism, and Facial Expressions in Character Animation
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The first page of every chapter summarizes the topics that will be covered in it
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Additional information is provided throughout the book in the form of tips and notes
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Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge
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Comprehensive coverage on the concepts of Character Animation, usage of the command, and consists of hundreds of illustrations supporting the explanation
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Real-world 3D models and examples focusing on industry experience
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